Plague Woods

Each Mastergear holder taps the button matching their name.

Storyteller

Start with a Quiet Reading Break

Take a moment to ensure each Mastergear holder is able to open this page via the QR code found inside the Episode 4 Pack or directly via this URL (legendfall.com/episode-4). Ensure everyone has found their section.

Each Mastergear holder needs about 3-4 minutes to read their section end-to-end quietly to themselves.

While Everyone Is Reading

Separate the cards in the Episode 4 Pack and distribute the appropriate cards to each Mastergear holder:

Beastheart: 3x monster cards, 2x Monster Token cards (10 tokens).
Wayfinder: 42x Encounter Tiles.
Titanback: 1x The Tainted Heart and 1x Soul Eater items cards.

The Setup Checklist

When everyone has completed reading, ensure that each of the following steps have been completed:

  • The Wayfinder has set up encounter tiles matching the image layout provided to them in their section (scroll down to peak at this)

  • The players have placed their character tokens on the map, the Wayfinder will provide guidance on who can be placed where

  • The Titanback has confirmed all the player’s cards are set up in their play areas properly

When The Setup Checklist is Complete

Read the following disclaimer: If this is your first time playing Legendfall, one or more players will very likely die in this encounter. Death is common in Legendfall. If and when a player dies, the Storyteller opens the Death Pack.

The Narrative

Read the following section out loud:

The air grows colder, the silence heavier, as you descend into the forgotten depths of the dungeon, once the order’s main stronghold. Here, amidst the echoes of valor and betrayal, lies the final resting place of the once-noble guardians. Your quest leads you deeper into the heart of what is now a tomb, where the master of the order awaits. The fate of many hangs in the balance as you venture forth, seeking to get the key that leads you to the Eye of Yamash.

You (to the Titanback) start the round. After your turn, we will proceed clockwise. What do you do?

After The Titanback Takes their Turn

Proceed clockwise after the Titanback; when all the players have completed their turns the Beastheart acts on behalf of the monsters and then the Wayfinder takes the environment’s turn. Then start at the top with the Titanback again. For subsequent turns, the players are free to switch among themselves who acts in what order (e.g., “I’d like to act first”).

The Burial Chamber

Once all characters enter the room, read the following:

Beneath a shroud of oppressive darkness, the final chamber of the cursed order lies in eerie silence. As the heavy door creaks open, a cold, suffocating air envelops the party, emanating from the imposing sarcophagus at the chamber's core, adorned with grim depictions of a once-noble order's fall into despair. Around the walls, the tombs of the knight's brethren stand as silent sentinels, each cloaked in shadows and whispers of a curse unbroken. A ghostly pallor hangs in the air, the light itself seeming to recoil in the presence of such profound sorrow and malevolence.

You all search the sarcophagus and surroundings for what should be the key. Each player rolls a Sense test, the one with the most successes is the player that finds the key (dice total sum break ties) which is the knight's heart. Titanback gives “Tainted Heart” card to that player.

Now read the following:

As you walk towards the exit a deep, resonant groan echoes through the chamber, as if the very stones mourn its removal. Suddenly, the knight's armored figure stirs to unholy life, eyes glowing with spectral fire, while the chamber door slams shut with a thunderous clang, sealing the fate of all within.

The Fallen One is awakened and attacks the party, the Beastheart should now continue.

Concluding The Scenario

Trigger: After The Fallen One has been defeated.

Tips: Helping Other Roles

The Storyteller is the glue that holds everything together; in the same way, the story itself is central to everything in the game. You can help and provide support in many ways as long as you do so in a way that does not do other people’s jobs for them. You are the only role that is allowed to peak at others’ sections in order to help.

Wayfinder

As Wayfinder, remember, you set up and control the physical world.

Map Setup

Ask the storyteller to hand you the stack of map tiles; it’s your job to set up the map. On the side here is the reference for how the layout for level -1 could look like. The following process will allow you to create a more randomly generated option.

  1. Start separating the 3 staircases from the rest of the tiles.

  2. Then remove the final boss room.

  3. Now take all corridor sections, place them face-down, and shuffle them.

  4. Order the rest of the tiles by room, then pick one tile per room and create a small deck from which you will randomly pick the next room, and shuffle it.

  5. Start placing a staircase tile, now pick random corridor tiles until you find one with a door.

Whenever a room door is opened repeat this process until there are no more corridor tiles, now place as the last corridor tile the staircases going down that connect to level -2.

Once the first player goes down the stairs, place the whole level -2 in play as shown here on the side.

Rooms

Here’s a quick reference for all rooms found in the dungeon.

Level -1

  1. Cursed fountain. A character can fully heal once here if they take a corruption card.

  2. Iron Wardens. As soon as a player tries to open the door to the next room, the guardians activate and tell the Beastheart to place 2 Iron Warden tokens, and they attack immediately.

  3. Stash. A single character can roll Sense (easy) and if passed randomly pick a loot card from the items loot deck. (Titanback)

  4. Armory. Randomly pick a loot card from the weapons&armors loot deck. (Titanback)

  5. Dark Sanctum. In this room, characters can only move from one tile to another at a time. As soon as a character occupies a spot on an un-revealed tile, flip it to see if it ends on a spike pit (2 damage, ignores armor). If a tile becomes unoccupied, flip it again. 

Level -2

Final Chamber:

Each time the Fallen One activates his “awake” action, randomly select two of the unopened tomb tiles, flip them, and then the Beastheart places a Cursed Knight token onto each. Once all tombs are flipped, no more knights can rise.

Beastheart

Everything written here is a secret, only for you to know unless it is explicitly called out as something to read to the players.

You are the master of monsters and this means you are at the center of the challenge of Legendfall.

Your Task Checklist

  • Think like a monster, use their strategies

  • Be brutal and kill the players (your instinct is likely to spare them, don’t)

  • Use all monster abilities every round

  • Keep track of damage monsters receive (a piece of paper works)

Episode Phase One

While the players explore the library seeking out the map to the Eye of Yamash, Library Guardian are there to stop any trespassers. When players first see a Library Guardian read the following:

In the dimly lit chamber something catches your eye, a blackness blacker than night, a swirling void in the silhouette of what might have once been a man. You have been discovered and it’s hollow hooded gaze is upon you.

Library Guardian

Library Guardian’s are horrible. One of the few monsters in Legendfall that directly dish out Corruption cards as a part of their attacks. There is no pulling punches with this monster.

Library Guardian’s are mindless and therefor will always move into melee range and attack whoever is closest. If hit with a ranged attack, they will use their Ghost Jump ability to move immediately into an adjacent square to the attacking creature. They are aggressive, and will not backdown or run away.

Episode Phase Two

When the Wayfinder reveals tiles containing the four braziers (fire pits) this is the chamber of the Loremaster. As you place his tile next to a brazier, describe:

The sweet smell of meat pours through the air, an unexpected surprise, contrasted with the dank wet halls of the previous room. Standing in the flickering light of the brazier is an elderly man, with long hair, his figure and face distorted from the intense heat of the flame. Just as his eye catches yours, the flame itself twists and turns as if to acknowledge your presence.

“Come join me friends, there is more than enough here.”

As he beckons you forward, the heat of the blaze pushes against you.

“Don’t be a stranger, I’ve got more meat than a single man can eat, come in and grab a leg. The Guardians here, taught me so much. My desire for knowledge could not be satiated, and so they instructed me, guided me to find a meal that would always grant me my fill. As you look upon the meat that is cooking, the sight is… unspeakable.”

With these words, flames begin to seep between the stones around you. All players roll reflex (easy). Players who fail take 2 damage ignoring defense.

Loremaster

The Loremaster uses his Wind Blow technique and as much movement as possible to keep the players at a distance, while using his Faerie Flames to slowly drain the HP of all players.

The Loremaster is invulnerable until all Braziers are put out by the players. Anytime a Brazier is extinguished he will attempt to re-light it with one of his Faerie Flames.

Faerie Flame

Faerie Flames are controlled by the Loremaster and think the way he would think. Their primary goal is to, whenever possible (a) cook/attack one or more adjacent players and (b) stay close enough to a Brazier to re-light it if needed (sacrificing themselves). If the Loremaster is successful at summoning 6+ Faerie Flames, they will become more aggressive, even sacrificing themselves to create fire hazards in players squares (these hazards deal 1d6 damage immediately ignoring defense, and an additional 1d6 damage at the start of the players turn).

Titanback

As the Titanback, you are the master of logistics and operations for the Raven, you also have the unique role of being a teacher and trainer. You will do three things in this encounter (1) Confirm everyone’s play areas are set up correctly, (2) Teach by being the first player to take their turn, (3) Give out XP and help players level up at the end of the encounter.

Double Check to Ensuring Players are Setup

Each player should have…

  • Skill card that has both character name and four skill bubbles filled in

  • Ancestry card is in play and their Background, Trait, and Corruption card are put away into their deck

  • Two weapons and an armor card in play and their Ravenhand is not visible (it should be tucked under their skill card)

  • A face-down deck

  • One twenty-sided die to roll for their abilities

  • One twenty-sided die to track their HP (players start with 10 HP)

  • Two six-sided die to be used to track “counters” on cards (everyone’s ancestry card starts with zero counters, but you will add and increment counters over time).

  • Optionally, you as the Titanback can help track HP for everyone via an app (iOS App | Android App).

Your First Turn

When the Storyteller has completed the Setup Checklist, they will narrate an opening scene. After this, it’s your turn, decide how to act and then pass to the next player (clockwise).

Loot & Magic Items

You will take care of assigning random loot (from the loot deck prepared in advance) when asked by the Storyteller. Also, you’ll have to hand over the following items when asked.

The Soul Eater

This is a cursed sword found in one of the rooms of the dungeon.

The Tainted Heart

This is the key to the Temple where the eye of Yamash is kept. 

Read out-loud the following:

As the knight collapses, a haunting silence fills the air. His tormented spirit, bound for so long to the darkness, is finally released. You stand victorious, but the weight of his fall lingers—a somber reminder of the fine line between heroism and despair.

As silence sets you hear the large doors unlocking, allowing you to finally exit this forsaken place. Finally on the surface, with renewed purpose, you step beyond the threshold, the weight of your victory and the promise of adventures yet to unfold heavy in your hearts.